Combat Basics for SECFOR and WN
Combat in Naramo Nuclear Plant V2 pits Department of Energy support staff under SECFOR protection against West Noobian (WN) hostile teams infiltrating through vents, blast doors, and raid zones toward SKALA terminals and reactor annexes. Whether you hold the perimeter or breach it, default PC controls follow standard Roblox FPS conventions augmented by faction-specific weapons unlocked through XP progression. Muscle memory for aim, cover, and radio discipline matters as much as raw weapon tier.
SECFOR operates under escalation of force rules on many servers—verbal warnings via radio precede less-lethal tools and finally lethal weapons depending on rank and threat level. WN raiders prioritize sabotage objectives alongside eliminations, using vent routes to bypass chokepoints. Both factions share core movement and communication bindings even when loadouts differ dramatically.
Movement, Aim, and Weapons
Standard Roblox bindings apply unless overridden by weapon scripts:
- WASD —Movement
- Shift —Sprint (drains stamina on some loadouts)
- Space —Jump / vault low obstacles
- Left Click —Fire / use equipped tool
- Right Click —Aim down sights on supported weapons
- R —Reload
- 1—kbd>3 or scroll wheel —Weapon slot swap
Plant security weapons range from batons and sidearms at low SECFOR ranks to rifles and shotguns at higher tiers. WN hostiles unlock parallel arsenals through raid XP—consult the weapons wiki for rank gates. Recoil and time-to-kill vary; tap firing at range stabilizes grouping better than holding left click with high-tier automatic weapons.
Melee maintenance tools like the wrench double as last-resort combat items for DOE maintenance roles—not competitive against firearms but usable in desperation during reactor corridor fights.
Radio, Objectives, and Team Coordination
Press Z to transmit on team radio—the same binding DOE reactor staff use in the control room. SECFOR squads call contact directions using facility zone names from the map wiki: checkpoint IDs, vent exits, SKALA computer rooms, and turbine hall entrances. WN teams use radio for breaching timing—coordinated pushes overwhelm solo defenders holding chokepoints.
Interact with objectives via E or Click on highlighted terminals, hack panels, and maintenance points. Power orders for DOE and sabotage nodes for WN require holding interaction keys while vulnerable to fire—communicate cover assignments before starting long channel actions.
The Geiger counter and other utility tools occupy equipment slots separate from primary weapons. Toggle utilities when entering irradiated zones after partial meltdown or coolant leaks; combat controls do not pause radiation damage ticks during firefights.
Escalation and Raid-Specific Inputs
SECFOR escalation weapons—less-lethal launchers, shields, zip restraints on supported ranks—bind to secondary tool slots. Read your rank unlock panel before raids to avoid fumbling slot swaps under pressure. WN saboteurs may carry breaching charges or hacking tools mapped to G or contextual prompts depending on loadout.
During large raids, framerate drops affect input responsiveness. Lower graphics settings on PC if aim feels sluggish during particle-heavy explosions near reactor shield walls. Mobile combatants should use the mobile controls page for touch fire buttons and gyro aim tips.
Practice deathmatch-free coordination in low-population servers before ranked grind sessions. Understanding combat controls without map knowledge still fails—pair this page with raid zones and vent routes references for complete defensive or offensive literacy.
Sensitivity and Input Tuning
Roblox mouse sensitivity dramatically affects SECFOR checkpoint aim and WN vent exit clearing. Lower sensitivity stabilizes rifle tap fire at SKALA range; higher sensitivity helps shotgun flick turns in tight maintenance corridors. Test settings in low-stakes spawn periods before redeploying 30K boosted raid sessions. Mobile players should adjust touch fire button opacity and size in Roblox settings—defaults obscure gauge HUD corners during DOE team switches.
Reload discipline separates sustained defense from wipe cascades—SECFOR holding hack channels cannot reload mid-channel without canceling interact progress. Pre-reload before engaging WN push waves and coordinate cover swaps so one defender maintains channel integrity while partners suppress peaks.